← Matchups

Virginia Tech

ACC · 2-0 · power +11.6 · #77
Our side · spreadMD +3.5 our number MD -4.2 · 7.7 pts from the market our number starts from the opening line and is corrected +0.9 for this matchup by our data on both teams

Maryland

B1G · 2-0 · power +13.1 · #64
Our side
SpreadMD +3.5 ours MD -4.2
TotalOver 52.5 ours 52.8
MoneylineMD to win ours 57% · book 40%
Distance from the market 7.7 pts / +0.3 total a caution, not a signal
Projected score 24–28 VT – MD
2026-09-19 · 7:30 PM SECU Stadium · College Park, MD Early season

The books 3 account books · tap any price — the ticket builds at that book

Book VT spreadMD spread OverUnder VT winMD win VT TT overVT TT under MD TT overMD TT under
DraftKings
FanDuel
ESPN Bet

The gold price is the best available on that side; a gold marks the side our number implies — a read, not a pick. TT is a team total — that team’s own points, not the game’s; columns are empty where no book hangs one. Send to book opens whichever book you tapped, not the one we would have picked. Prices are the books’ own.

Ours vs the market

SpreadMaryland -4.2
the marketMaryland +3.5
Total52.8
the market52.5
Maryland win57% vs 40%

Both percentages are Maryland’s chance to win — ours, then the book’s with the vig removed, medianed across the books we track.

What the gap has been worth 10,740 games · 2016–2025

0–3 pts52.0%
3–750.2%
7–1449.3%
14+46.8%

How often the side we favoured covered, by how far our number sat from the market’s. Break-even at −110 is 52.4% — no bucket reaches it, and the rate falls as we disagree more. The further we sit from the market, the worse we have done.

Series Maryland lead 17–15 · 32 meetings since 1919
2025 unit ranks — last completed season, from games actually played
Run game edge Virginia Tech Hokies 61 ranks
Virginia Tech Hokies #59 rush offense Maryland Terrapins #120 run defense
Pass game edge Maryland Terrapins 148 ranks
Virginia Tech Hokies #205 pass offense Maryland Terrapins #57 pass defense
Run game edge Virginia Tech Hokies 64 ranks
Maryland Terrapins #242 rush offense Virginia Tech Hokies #178 run defense
Pass game edge Maryland Terrapins 129 ranks
Maryland Terrapins #117 pass offense Virginia Tech Hokies #246 pass defense
Virginia Tech Hokies Run-heavy · 62% run Ball-control Dual-threat QB · 54 rush ypg Maryland Terrapins Pass-heavy · 38% run Ball-control
Philip Montgomery · 46-59 · offense-minded Mike Locksley · 36-44 · defense-minded

Ranked by team-unit strength (rush & pass offense vs. run & pass defense) across all 265 D1 teams, not by individual players. Identity, tempo and unit strength are measured from the 2025 season.

The evidence 2025 production and power ratings · supporting the number above

Who carried each team in 2025
Virginia Tech Hokies
TE Luke Reynolds 13 rec · 158 yds · 3 TD #2 TE
K John Love 4 FG · 15 XP · 27 pts #5 K
DL Mylachi Williams 7 tkl · 3.0 sacks · 6.0 TFL #39 DL
DL Cortez Harris 7 tkl · 3.0 sacks · 3.5 TFL #71 DL
Maryland Terrapins
WR Na'eem Abdul-Rahim Gladding 14 rec · 187 yds · 2 TD #57 WR
DL Sidney Stewart 6 tkl · 1.0 sacks · 1.5 TFL #147 DL
WR Chris Durr Jr. 16 rec · 147 yds · 1 TD #93 WR
DL Derrick LeBlanc 4 tkl · 2.0 sacks · 2.5 TFL #202 DL

Top-rated players from last season, ranked within their position across D1. A grade measures what a player produced, and no 2026 game has been played yet — so this is who produced for these programs in 2025, not a claim about who is on the field this year.

Power breakdown
TeamPowerOffDefRank
Virginia Tech HokiesACC +11.6 +11.4 +0.2 #77
Maryland TerrapinsB1G +13.1 +6.7 +6.3 #64

Def is higher = better. The projection assumes a 2.4-pt home edge (0 at neutral sites).

Where the number comes from
Virginia Tech offense vs Maryland defense+5.1 pts
Maryland offense vs Virginia Tech defense+6.5 pts
Altitude · context only593 m lower than the visitor's home elevation

An efficiency adjustment from season-to-date EPA and success rate applies once teams have played enough games; before then it is 0 and the number is the power rating alone.

Situational spots are shown for context, not baked in: travel, altitude and rest were tested against 6,000+ games and the power and efficiency ratings already account for them. Adding them again would double-count.