← Matchups

Mississippi State

SEC · 2-0 · power +20.2 · #37
Our side · spreadMSST +4.5 our number SC -2.2 · 2.3 pts from the market our number starts from the opening line and is corrected +2.5 for this matchup by our data on both teams

South Carolina

SEC · 2-0 · power +18.0 · #45
Our side
SpreadMSST +4.5 ours SC -2.2
TotalUnder 58.5 ours 54.2
MoneylineMSST to win ours 49% · book 63%
Distance from the market 2.3 pts / -4.3 total a caution, not a signal
Projected score 26–28 MSST – SC
2026-09-19 · 4:15 PM Williams-Brice Stadium · Columbia, SC SEC game Early season

The books 3 account books · tap any price — the ticket builds at that book

Book MSST spreadSC spread OverUnder MSST winSC win MSST TT overMSST TT under SC TT overSC TT under
DraftKings
FanDuel
ESPN Bet

The gold price is the best available on that side; a gold marks the side our number implies — a read, not a pick. TT is a team total — that team’s own points, not the game’s; columns are empty where no book hangs one. Send to book opens whichever book you tapped, not the one we would have picked. Prices are the books’ own.

Ours vs the market

SpreadSouth Carolina -2.2
the marketSouth Carolina -4.5
Total54.2
the market58.5
South Carolina win49% vs 63%

Both percentages are South Carolina’s chance to win — ours, then the book’s with the vig removed, medianed across the books we track.

What the gap has been worth 10,740 games · 2016–2025

0–3 pts52.0%
3–750.2%
7–1449.3%
14+46.8%

How often the side we favoured covered, by how far our number sat from the market’s. Break-even at −110 is 52.4% — no bucket reaches it, and the rate falls as we disagree more. The further we sit from the market, the worse we have done.

Series South Carolina lead 10–7 · 17 meetings since 1992
2025 unit ranks — last completed season, from games actually played
Run game edge South Carolina Gamecocks 96 ranks
Mississippi State Bulldogs #102 rush offense South Carolina Gamecocks #6 run defense
Pass game even 33 ranks apart
Mississippi State Bulldogs #149 pass offense South Carolina Gamecocks #116 pass defense
Run game even 23 ranks apart
South Carolina Gamecocks #140 rush offense Mississippi State Bulldogs #163 run defense
Pass game even 2 ranks apart
South Carolina Gamecocks #130 pass offense Mississippi State Bulldogs #132 pass defense
Mississippi State Bulldogs Balanced · 57% run Avg pace South Carolina Gamecocks Balanced · 51% run Ball-control
Jeff Lebby · 7-18 Shane Beamer · 33-30 · defense-minded

Ranked by team-unit strength (rush & pass offense vs. run & pass defense) across all 265 D1 teams, not by individual players. Identity, tempo and unit strength are measured from the 2025 season.

The evidence 2025 production and power ratings · supporting the number above

Who carried each team in 2025
Mississippi State Bulldogs
QB Kamario Taylor 581 pass yds · 7 TD · 0 INT #5 QB
WR Anthony Evans III 14 rec · 239 yds · 2 TD #20 WR
K Kyle Ferrie 3 FG · 13 XP · 22 pts #19 K
RB Fluff Bothwell 165 rush yds · 2 TD · 2 rec #66 RB
South Carolina Gamecocks
RB Matt Fuller 199 rush yds · 2 TD · 1 rec #93 RB
DL Anthony Addison 3 tkl · 1.0 sacks · 1.0 TFL #233 DL
WR Donovan Murph 4 rec · 92 yds · 2 TD #164 WR
DL Tomiwa Durojaiye 7 tkl · 1.0 sacks · 2.0 TFL #288 DL

Top-rated players from last season, ranked within their position across D1. A grade measures what a player produced, and no 2026 game has been played yet — so this is who produced for these programs in 2025, not a claim about who is on the field this year.

Power breakdown
TeamPowerOffDefRank
Mississippi State BulldogsSEC +20.2 +15.3 +4.9 #37
South Carolina GamecocksSEC +18.0 +6.4 +11.7 #45

Def is higher = better. The projection assumes a 2.4-pt home edge (0 at neutral sites).

Where the number comes from
Mississippi State offense vs South Carolina defense+3.6 pts
South Carolina offense vs Mississippi State defense+1.4 pts
Travel · context onlyAway team travels 448 mi

An efficiency adjustment from season-to-date EPA and success rate applies once teams have played enough games; before then it is 0 and the number is the power rating alone.

Situational spots are shown for context, not baked in: travel, altitude and rest were tested against 6,000+ games and the power and efficiency ratings already account for them. Adding them again would double-count.